ポリフォニカ情報
2013年3月15日発売
神曲奏界ポリフォニカ アフタースクール 3
2013年5月24日発売
神曲奏界ポリフォニカF
2013年春発売
神曲奏界ポリフォニカ エイフォニック・ソングバード サウンドドラマ
2013年発売
神曲奏界ポリフォニカ ・クリムゾン
2010年8月27日金曜日
2010年8月24日火曜日
PCSP v0.3.0
PSPエミュレータ
http://www.pcsp-emu.com/news.php
変更点:
General
-------
- Fiber support in threadman
- Fixed analogue pad emulation
- Added joystick/joypad support
- Fixed QPspScreen size
- Better way to use QGLFormat
- QPspScreen : now uses QGLWidget instead of QWidget (a.k.a we now use QT's opengl)
- Added screenshot support
- Added argument for being able to open debugger from pcsp-udb
- Added partial save support. Some games can now save their status (puzzle bobble for instance and few more).
- PSF loader rewrite to support proper saves.
- Fixed an old bug in memory card manager (wasn't recongnize kxpoit files correctly)
- Dynamic change between shader and opengl version. From menu option you can enable/disable shaders dynamically while pcsp is running
HLE improvements
----------------
- Fixes for Atrac3plus
- correcting sceKernelFreeHeapMemory
New HLE implementations
-----------------------
sceKernelVolatileMemLock,sceKernelVolatileMemTryLock,sceKernelVolatileMemUnlock implementations
Implemented sceIoDevctrl 0x02025801 instruction
Added scePsmf and scePsmfPlayer basic faking
GE
--
-improve loops in Decoder
-texture are better rendered
-added mipmapping support
-added viewport command - compatible with window resizing
-fixed scissor bug so it is compatible with window resizing
-Now compressed textures can use mipmapping as expected
-Fix alignment for CLUT indexed textures
-DrawPrimitives advances vertex or index adddress so we can execute several PRIM after one VTYPE : Skate Park City and Obscure
-Improved Texture caching using a XOR based key because Lemmings and Worms had issues with it
-Added vertex and fragment shaders
-A lot more fixes to opengl and shaders renderers
http://www.pcsp-emu.com/news.php
変更点:
General
-------
- Fiber support in threadman
- Fixed analogue pad emulation
- Added joystick/joypad support
- Fixed QPspScreen size
- Better way to use QGLFormat
- QPspScreen : now uses QGLWidget instead of QWidget (a.k.a we now use QT's opengl)
- Added screenshot support
- Added argument for being able to open debugger from pcsp-udb
- Added partial save support. Some games can now save their status (puzzle bobble for instance and few more).
- PSF loader rewrite to support proper saves.
- Fixed an old bug in memory card manager (wasn't recongnize kxpoit files correctly)
- Dynamic change between shader and opengl version. From menu option you can enable/disable shaders dynamically while pcsp is running
HLE improvements
----------------
- Fixes for Atrac3plus
- correcting sceKernelFreeHeapMemory
New HLE implementations
-----------------------
sceKernelVolatileMemLock,sceKernelVolatileMemTryLock,sceKernelVolatileMemUnlock implementations
Implemented sceIoDevctrl 0x02025801 instruction
Added scePsmf and scePsmfPlayer basic faking
GE
--
-improve loops in Decoder
-texture are better rendered
-added mipmapping support
-added viewport command - compatible with window resizing
-fixed scissor bug so it is compatible with window resizing
-Now compressed textures can use mipmapping as expected
-Fix alignment for CLUT indexed textures
-DrawPrimitives advances vertex or index adddress so we can execute several PRIM after one VTYPE : Skate Park City and Obscure
-Improved Texture caching using a XOR based key because Lemmings and Worms had issues with it
-Added vertex and fragment shaders
-A lot more fixes to opengl and shaders renderers
ラベル:
エミュレータ
2010年8月15日日曜日
2010年8月3日火曜日
2010年7月31日土曜日
2010年7月15日木曜日
Dxbx 0.3
Xboxエミュレータ
http://sourceforge.net/projects/dxbx/
変更点:
The new version of Dxbx has been released.
Controller config is working, also controls are working during emulation.
Games still not fully playable, but some games shows screens, some like rayman arena display the intro movie.
http://sourceforge.net/projects/dxbx/
変更点:
The new version of Dxbx has been released.
Controller config is working, also controls are working during emulation.
Games still not fully playable, but some games shows screens, some like rayman arena display the intro movie.
ラベル:
エミュレータ
2010年7月2日金曜日
D PSP Emulator r164
PSPエミュレータ
http://pspemu.soywiz.com/news
変更点:
-Implemented basic Vfpu stuff!! Now cubevfpu, NeHe and some other demos are working.
-GPU speed and compatibility improvements. TRXKICK+Lighting+other fixes and improvements. For example cavestory runs 10fps faster.
-Sound enabled by default and could be enabled/disabled while running. Still sounds very bad.
-Lots of new NIDs implemented.
-Fixed arguments passed to the programs. Now PSPTrist and some other homebrews using arguments start working.
-Improved unittesting to avoid regressions.
-Added a menu option to associate psp files to the emulator.
-Clean ups. Small fixes. And much more...
http://pspemu.soywiz.com/news
変更点:
-Implemented basic Vfpu stuff!! Now cubevfpu, NeHe and some other demos are working.
-GPU speed and compatibility improvements. TRXKICK+Lighting+other fixes and improvements. For example cavestory runs 10fps faster.
-Sound enabled by default and could be enabled/disabled while running. Still sounds very bad.
-Lots of new NIDs implemented.
-Fixed arguments passed to the programs. Now PSPTrist and some other homebrews using arguments start working.
-Improved unittesting to avoid regressions.
-Added a menu option to associate psp files to the emulator.
-Clean ups. Small fixes. And much more...
ラベル:
エミュレータ
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